Brawl - Giga Bowser - Subaction - AttackHi4
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Stats
IASA: |
44 |
Hitboxes active: |
7-12, 22-23 |
Hitbox set 0 hits: |
7, 22 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
26 |
30 |
60 |
90 |
Electric |
Burn |
20 |
13 |
13 |
|
0 |
1 |
24 |
30 |
60 |
90 |
Electric |
Burn |
20 |
12 |
12 |
|
Frames:22-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
60 |
60 |
74 |
Normal |
Kick |
20 |
7 |
7 |
|
0 |
1 |
12 |
60 |
60 |
74 |
Normal |
Kick |
20 |
7 |
7 |
|
0 |
2 |
12 |
60 |
60 |
74 |
Normal |
Kick |
20 |
7 |
7 |
|
0 |
3 |
12 |
60 |
60 |
74 |
Normal |
Kick |
20 |
7 |
7 |
|
Scripts
Main
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 0, set_id: 0, damage: Constant(26.0), trajectory: 90, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 30, size: 25.0, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(24.0), trajectory: 90, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 30, size: 25.0, x_offset: 0.0, y_offset: 0.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- AsyncWait(21.0)
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 74, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 60, size: 25.0, x_offset: 0.0, y_offset: 15.0, z_offset: 40.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 74, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 60, size: 25.0, x_offset: 0.0, y_offset: 15.0, z_offset: 20.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 74, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 60, size: 25.0, x_offset: 0.0, y_offset: 15.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 74, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 60, size: 25.0, x_offset: 0.0, y_offset: 15.0, z_offset: -20.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(23.0)
- DeleteAllHitBoxes
- AsyncWait(43.0)
- AllowInterrupts
GFX
- AsyncWait(19.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(19.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundEffectStop(105)
- SoundEffect1(6732)
- AsyncWait(6.0)
- SoundEffect1(167)
- SyncWait(1.0)
- SoundEffect1(55)
- SyncWait(1.0)
- SoundEffect1(6659)
- SyncWait(1.0)
- SoundEffect1(106)
- SyncWait(1.0)
- SoundEffect1(107)
- SyncWait(10.0)
- SoundEffectStop(55)
- SoundEffect1(6661)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
- AsyncWait(7.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(17.0)
- SlopeContourStand { leg_bone_parent: 6 }
- ScreenShake { magnitude: 0 }
- AsyncWait(20.0)
- Rumble { unk1: 19, unk2: 0 }