Brawl - Giga Bowser - Subaction - AttackHi4

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Stats

IASA: 44
Hitboxes active: 7-12, 22-23
Hitbox set 0 hits: 7, 22
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-12

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 26 30 60 90 Electric Burn 20 13 13
0 1 24 30 60 90 Electric Burn 20 12 12

Frames:22-23

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 12 60 60 74 Normal Kick 20 7 7
0 1 12 60 60 74 Normal Kick 20 7 7
0 2 12 60 60 74 Normal Kick 20 7 7
0 3 12 60 60 74 Normal Kick 20 7 7

Scripts

Main

  1. AsyncWait(6.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 0, set_id: 0, damage: Constant(26.0), trajectory: 90, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 30, size: 25.0, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(24.0), trajectory: 90, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 30, size: 25.0, x_offset: 0.0, y_offset: 0.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  4. AsyncWait(12.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(21.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 74, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 60, size: 25.0, x_offset: 0.0, y_offset: 15.0, z_offset: 40.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 74, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 60, size: 25.0, x_offset: 0.0, y_offset: 15.0, z_offset: 20.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 74, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 60, size: 25.0, x_offset: 0.0, y_offset: 15.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 74, wdsk: 0, kbg: 60, shield_damage: 20, bkb: 60, size: 25.0, x_offset: 0.0, y_offset: 15.0, z_offset: -20.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  11. AsyncWait(23.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(43.0)
  14. AllowInterrupts

GFX

  1. AsyncWait(19.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(19.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffectStop(105)
  2. SoundEffect1(6732)
  3. AsyncWait(6.0)
  4. SoundEffect1(167)
  5. SyncWait(1.0)
  6. SoundEffect1(55)
  7. SyncWait(1.0)
  8. SoundEffect1(6659)
  9. SyncWait(1.0)
  10. SoundEffect1(106)
  11. SyncWait(1.0)
  12. SoundEffect1(107)
  13. SyncWait(10.0)
  14. SoundEffectStop(55)
  15. SoundEffect1(6661)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(6.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
  4. AsyncWait(7.0)
  5. Rumble { unk1: 14, unk2: 0 }
  6. AsyncWait(17.0)
  7. SlopeContourStand { leg_bone_parent: 6 }
  8. ScreenShake { magnitude: 0 }
  9. AsyncWait(20.0)
  10. Rumble { unk1: 19, unk2: 0 }